Reelora docs
v1.1.0
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● Set up · Revenue mechanisms

Earnings.
How an operator can earn, and a calculator for your own numbers.

Reelora is revenue-ready: it can sell coin packs and VIP passes in the app stores and on the web, and show rewarded ads. This page lists exactly which mechanisms exist in the code, where the money goes, and gives a calculator for your own assumptions. No income is promised.

Every money switch ships offPaid to your own accountsMeasured revenue onlyNo preset figures

01In one paragraph

Viewers pay for coins or VIP passes through the App Store, Google Play, Stripe, PayPal or a manual top-up you approve; the money goes to your store, Stripe or PayPal account, minus that provider's fees. Ad revenue is paid by Google to your AdMob account. Reelora takes no fee. How much a service earns depends entirely on your catalogue, your audience and your marketing; no income is promised and none is implied by these docs.

02Revenue mechanisms in the code

MechanismWhere the money goesConsole section: switch (default)
Coin packs and VIP passes, in-app purchaseYour App Store / Google Play account, minus the store's commissionPayments: Sell coin packs and VIP passes (off)
Coin packs and VIP passes, StripeYour Stripe account, minus Stripe feesPayments: Stripe checkout on the web (off)
Coin packs and VIP passes, PayPalYour PayPal account, minus PayPal feesPayments: PayPal checkout on the web (off)
Manual top-upYour bank or mobile-money accountPayments: Manual top-up (off)
Rewarded adsYour AdMob accountRewarded ads (off)
Interstitial adsYour AdMob accountInterstitial after every N episodes (0 = never)

Coins are a price inside the app, not money: viewers spend them to unlock episodes or series bundles. Bonus coins from check-in, missions, ads, referrals and promo codes are free coins and are not revenue.

03What comes off

  • App Store and Google Play commission on in-app purchases, Stripe and PayPal fees on web sales.
  • Creator revenue share, if you switch it on (from purchased coins spent on their series, capped at 80%; you pay it outside the product).
  • Your running costs: hosting, disk, CDN traffic, AI provider usage, developer accounts.
  • Taxes under your local rules.

04Revenue calculator

Example only - not a forecast, no income is promised

Type your own assumptions. The result is simple arithmetic on the numbers you enter, not a prediction of what a service will earn. The fields start empty on purpose; the grey hints only say what to type.

Input (per month)Your assumption
Example result per monthAmount
In-app sales after store commission—
Web sales after payment fees—
Total including ad revenue—
Left after creator payouts and running costs, before tax—
  • Store commissions and payment fees differ by programme, country and provider; use the rates in your own agreements.
  • Use sales figures, not coin amounts. Coins given away as bonuses are not sales.
  • Taxes and refunds are not included.

05Pricing with coins

You set the coin price of packs in Console → Store and the coin price of episodes in Console → Economy and per series. The console's help text names about 100 coins per 1 USD as a common anchor; the shipped defaults are 60 coins per episode and 8 free episodes per series. The unlock sheet always shows the viewer the price before they pay, and the cost to finish the series while Economy, Show the cost to finish is on (the default).

06See what you earned

Console → Revenue shows realised revenue only, by source (Stripe, App Store, Google Play, PayPal, manual top-up): paid orders with a provider reference and manual top-ups you approved. Nothing is estimated. Ad revenue is in your AdMob account. Console → Insights shows plays, completion and drop-off per episode.

07Your responsibilities

  • Publish your terms and privacy policy and link them in Console → Legal.
  • Follow the App Store and Google Play payment rules for every country you serve (store rules).
  • Hold the rights to the content you sell (content rights).
  • Treat sales under your local tax and consumer rules.